Factorio solar array with roboport. Oct 10, 2017 · The correct ratio is 0.

 
Factorio solar array with roboport I tried to find a good overall size and ratio between roboport and substation coverage, and also having walking space if tiled. 15, here's my solar array layout. The whole array is a 5x5 block of #1 solar arrays with 5x #2 and 2x #3 on each side. Roboports have 4 chargers, which are used to recharge the flying bots. Ohh. As for which to actually pick I'd say it's up to your preference, Cilya's design with accumulators instead of a Roboport is the only one with "perfect" 0. 84009. Nov 11, 2023 · Factorio Direction. 339K subscribers in the factorio community. 1 solar panel, 1 steel and 1 processor should m… Nov 11, 2024 · 2) Where are all the construction bots that should be flying over to deconstruct the Roboport? In the Roboports directly above the deconstructed one there are 20 construction bots sitting there doing nothing. 833 ratio Here's the overview: (i can't post urls since i'm a new member) imgur /a Jan 19, 2017 · Max solar power per tile with roboport, tilable, seamless. 5% of the tiles, used by the roboport and the substations, are not used by solar panel and/or accumulators) and an accumulator/solar panel ratio of 0. Diagonal sections can be a bit sketchy because each roboport supports a rectangular area, but there's a pile of considerations like artillery cover, water features, logistic chest positioning. 9 accumulators. The first one is a single hex, and the latter is a group of four hexes with a grid size suitable to click-and-drag for large solar arrays. If roboport does not connect to other roboports, it is not needed. Roboport takes quite a bit of energy to charge all the bots and you easily outstrip the energy by even a full inventory of just panels + single roboport. Source Honestly, I dont' see the point in a solar blueprint that requires you to be near it to place as that just makes a ton of work. Each should power 47. Apr 30, 2017 · Since substations got increased range on 0. However, recently I have dusted off the idea in order to build large solar arrays. When I burned through that I put up more solar as a stopgap while a constructed my second 480 MW plant. Post your ideas and suggestions how to improve the game. , Madzuri's solar design, and leaves room to add even more roboports in the corners if necessary, so I can just shove everything required by my build in a provider chest, stamp down my blueprint, spray some bots, and leave. The ratio on this design is short on the magical 84:100 accumulators:solar panels ratio by . I got a blueprint from web, for solar array, and somehow the roboports are too far from each other. How can you get 96. 8 accumulators and substation or large power pole. Perfect 25:21 ratio 2. 84 ratio solar panel layout I've found has a roboport in the middle. It has increased area (52x52), so we have more efficient energy/roboport ratio. That boiler array is 1775 tiles, roughly, depending on what you are doing exactly with the power poles. As you can see I rotated Aug 8, 2017 · This is modular, so You can attach the walls to each other and it will just continue to expand. And I swear roboport build area was changed, I used to be able to do a 90x90 design with 2 roboports in diagonal but that doesn't work anymore If I'm working on an expansion away from the main base (and in many cases away from a near by water supply) and have a need for more power production just drop a solar array blueprint I've created with a nearby roboport and let them do the work while I continue building the expansion. Nov 6, 2024 · Add a circuit-controlled switch to roboports, allowing players to instantly turn them on or off without waiting for the internal roboport battery to drain. Mar 3, 2016 · If I'm working on an expansion away from the main base (and in many cases away from a near by water supply) and have a need for more power production just drop a solar array blueprint I've created with a nearby roboport and let them do the work while I continue building the expansion. 94% of effective area from 1 roboport and 200:168 panels, when the 96. 7MW with 2. Hey, all. Boilers and nuclear use tons of fluid and entities while solar panels and synchronized accumulators (which will synchronize after 1 cycle on the same grid) are treated as 1 entity each. FWIW, my current map is just short of a million solar panels. Oh, I almost forgot. Aug 2, 2015 · We provide electricity centralized from the main solar array at a base, and assuming that outposts will be mainly idling since biters dont try that often to rush settling, we have to account only for passive drain, which is not that much even on newer turrets. Internal name solar-energy Required technologies The <b>personal roboport MK2</b> allows construction bots to work from the player's inventory. 26% if you count panels and accumulators only! Does it allow for walkways inbetween arrays so you can have trains in the middle for example? Nice work though, I know these things are not that easy to design This is the last one I came up with but it uses only 1 roboport Edit: And slightly over the ratio instead of under is the way to go. Once you build big enough nuclear is not as viable as solar. 4%: substations & roboports Acc/Solar ratio: 84. 83992 = 0. e. Can be a pain to fix without roboports So my build greatly increases roboport density compared to, i. Only one click is necessary to place this blueprint unless building over water. I have not seen this layout before, so I decided to share it with the community. Moderator: ickputzdirwech. Middle is a row of 10 solar blocks (397MW and 27. 2 accumulators short of the perfect ratio (Bulid an extra accumulator somewhere for every 5 stamps if you want perfect) Roboport friendly of course. Blueprint description: Blueprint of a solar energy generation system in Factorio. This reminded me of something I've wondered before from others' blueprints: Why stick a roboport in a solar array? Once it's built, ain't nothin' happening there pretty much ever again. Dec 25, 2013 · 3) The Middle/Corner blocks: 7x7 accumulators, with a big power pole and a roboport. I have created a blueprint book of 4 solar arrays, including a new solar array that is slightly more efficient than my previous design and is the most area-efficient solar array with roboport and radar coverage ever designed in Factorio. This would make it easy to split or isolate parts of a logistics network when needed. After some more solar arrays only being partially constructed, I observed robot behaviour more closely. If you have U-shaped areas, holes, etc, the dumb bot pathing will make them go back and forth because their charge isn't enough. Solar tile efficency 12. Feb 10, 2017 · If you set every roboport to have 1 slot filtered for Construction, and 1 slot for Logistics (Which would be saved as part of a blueprint, and therefore easily reproducible) this means that at any one point in time, every roboport should have at least 1 construction robot and 1 logistics robot within it. Sep 10, 2017 · Maybe some in a stand-alone grid for a self-building solar array. Able to start from small 4. Roboport and 5 accumulators. I don't mind it being there, bit it starts beeping every few seconds and it's really annoying. It's the Roboport in the solar array. 9 as it gets bigger and bigger. Very close to the ideal of 0. I don't have to see the result now, so I can just put blueprint or two of solar array and I can leave it there as it is. 042, that gives you the number of solar panels required to provide on average enough electricity. It has a space efficiency (space taken up by panels and accumulators) of 0. Mixing Solar Panels and Accumulators is an odd decision. Solar panels have a pretty low output and the battery buffer is nice but doesn't last forever if you are doing a big job. So the delay may have changed. 306 arrays overall (175 modified arrays per 134 arrays with the OP's layout), while having one modified array per pair of arrays May 17, 2017 · This array also follows the old trapezoid graph for solar panels and accumulators, where as the optimum ratio of accumulators to solar panels is 0. This array produces a tiny amount less energy than needed to charge its accumulators at continuous draw (it's constrained by solar panels). If you include the roboport in the pattern, you also have an overlap element to prevent mis-placements. 6141% (Solar+Acc area / 900x1100) - 1. 1 Solar block (using my blueprint) is 39. 837 which is close enough for me. I don't recall now the timing of the solar array blueprinting in relation to the southern wall, but they probably overlapped. I went steam -> solar -> nuclear -> solar -> nuclear. 84 means that you have more accumulators, which is Nov 13, 2016 · Due to the Roboport coverage, I fully expected that to take a long time to construct (and it did - though there are some "stuck" ghost entities in it too). 91 votes, 31 comments. Nov 9, 2018 · Re: 4 Lane Railsystem with Solar and Piping (Roboport Size) Post by Stin » Sat Nov 10, 2018 12:13 pm As far as I can see there will be little left for me but to plan the stations and the T-Junction with more segments. Blueprint attached as text. Sadly the sides don't match up perfectly, but what can you do ^_^; Sep 1, 2023 · Typical situation is building a large solar array on the edge of my base, with multiple roboports ensuring that the array is easily expandable remotely. keep the unload station at the far-edge of construction, and your bots will perform well. Minimize unusable space, radar, roboport. Performance certainly is not. Outside of the print, within construction range there are 4 storage chests for wood, stone, and solar stuff i want to be built. The attacked book contains the blueprint for the logic controller and a blueprint to use to build the solar array. If you are using a cityblock design, then there are roboport-containing alternatives. If there are no con bots, it does not matter if you are building inside existing logi networks. Goal: 1. This can be linked to each block and roboport can also be connected with no problem too. Your blueprint contains 196 solar panels (9 tiles) + 165 accus (4 tiles) + 14 substations (4 tiles) + one roboport (9 tiles). Search the tags for mining, smelting, and advanced production blueprints. Let's say we have 10-15 turrets per outpost. The trees that block construction are ever-so-slightly out of range of the roboports; their "deconstruction box" (hitbox) is out of the green range of the roboport. 88 ratio (3911 panels/3444 accumulators);-234. This is extremely helpful when you want to start tiling the solar, as your robots can fly over the built solar field to place the new roboports and complete the solar field extension. Get a few construction robots and place them in your inventory, and they will build it for you if you are in range. It has a ratio of 0. They are much easier to arrange than individual solar panels, accumulators and roboports with their varying sizes. A robport covers 50 tiles, 25 in each direction from the center of the roboport. 84, right (if not, the answer may differ but the method remains the same)? Since the ratio is accumulators divided by solar panels, if the ratio is larger than expected then there are too many accumulators (due to the numerator being too large; dividing a larger number), and if it is smaller than expected then there are too many solar panels (due to the denominator being Also, makes automatic repair of any damaged solar panels possible (providing you have repair packs) With the walkable pathways between solar arrays, sometimes biters manage to get deep inside the solar field and cause damage. May 2, 2017 · Advantages: Extra accumulators for power surges like laser turrets Perfect symmetry Copper wires look fancy and never mess up because of a different substati… - Solar Panels (and a lot of them!) - Accumulators (a lot of these as well!) - Substations - Big Electric Poles - Ropboports - Radars - Cliff Explosives All of these should be put into provider chests for the logistics network to read. Put the Portable Roboport inside your Modular armor/Power armor/Power armor MK2, make sure your armor has enough energy, by using portable solar panels in combination with a battery (or more). Yes this is big and w/o higher qualities. this doesnt make sense. Obviously the larger patterns are somewhat impractical but that doesn't stop mathematics. So here is the Blueprint for the 3. May 8, 2023 · /sp-transition-> Removes all solar productivity upgrades from all surfaces, useful before removing Solar Productivity mod from the savefile. So the grid consists of three primary elements: Roboport Large Power Pole 3 tile floor May 2, 2017 · Advantages: Extra accumulators for power surges like laser turrets Perfect symmetry Copper wires look fancy and never mess up because of a different substati… That's most likely the problem right there. 15 Mk3 Solar Array This array produces enough electricity to fully charge its accumulators during the day, while the original technically under-performs by a very small margin. Makes more sense to me to use a slew of personal roboports to plonk down solar fields, one substation surrounded by panels and accumulators. 9898 so almost 99% and an accumulator to solar panel ratio of 0. Almost perfect ratio - 808:962 (0. at the outer edge of my base. Tileable 3. Jun 1, 2017 · With your 14 substations, you could cover 14x18x18=4536 tiles. Now that I know the basic calculations I made my own layout. Tile size: 900x1100 Area coverage: 100% Roboport coverage: 100% Useful coverage: 98. there is a gap between the substation and the solar panel directly above it, but as you can see its well hidden. Already implemented: 7x7 chunk-aligned Solar Panel array:-0. Share your designs. Also fits well into a roboport construction area for fast assembly Jul 19, 2017 · Is it that the roboport in the MIDDLE of a solar grid placement so the bots can do the work laying out the grid and then the roboport NEVER gets used again? They're solar arrays, they don't produce pollution, often sitting in the corner of the factory, with no requester chests, no storage chests, no provider chests. Space in factorio is virtually unlimited. The personal roboport MK2 supports significantly more robots than the personal roboport (25, versus 10 for the MK1), a larger construction area (40×40 rather than 30×30), and extra charging ports (4 instead of 2). 6863% (84. Radar and roboport coverage and landfill are included. 8Gj stored (Top), and 4GW for a mega solar block with 279Gj stored (bottom). In my mind, you spread . The first 200 MW were placed by hand (5k panels) before I got my personal roboport configured. I present a space-efficient, tileable, solar power blueprint. Members Online My base at the end of Krastorio2, my first attempt at making a base with trains instead of a belt bus, somehow got away without ever having any problems with it 14 substations, 373 accumulators, and 444 solar panels. I should have marked it or taken note of it's coords, but it's pretty easy to spot. Also, for larger factories, solar/accumulator is significantly less CPU intensive allowing your game to run at full speed for longer. Yes solar uses more space which leads to a larger save file; however solar doesn't have the ups hit that nuclear does. Honestly, my main frustration is to be stuck chopping down trees with a frickin' *AXE* when I've launched a few thousand rockets. It has increased… Feb 23, 2021 · If you're building roboports at the maximum connected logistic zone distance from each other the construction zone of the existing roboport extends 3 tiles past the new roboport; that's enough to construct any regular electric pole but if you were using substations for power (like in many solar+roboport arrays) it might not be in range in some orientations of the blueprint. Everything is fine. 86 ratio among popular designs used by factorio players. The ratio is 0. Oct 28, 2017 · Hiladdar wrote: Tue Jun 12, 2018 6:40 pm Within the secure area of the base I like to use a small array that consists of 1transformer, 1radar, 8 solar panes and 7 accumulates, in an almost small square box, when there is no electrical line close by. Since solar panels stop working during night the storage will come into play. Suitable for the middle and late game. The ratio means that the amount of accumulators will ensure that the power storage will last through the whole night with same power generation rate as during the day. The request: The ability to set an item filter on the… Though in all honesty, you probably aren't ready for solar panels yet if the cost bothers you. 84 is the standard if you are building exactly the amount of power you need, a little bit less than 0. You need the solar grid to have an odd number of roboport-tiles with ports in the corners, or else some stuff will be out of range, and between laziness and complications I don't set my solar farm up like that right at the start, but it's easy to have the bots replace a roboport with accumulators after the fact (and if your farm gets real big Construction bots, when provided with repair packs, will automatically repair all damaged structures inside of a roboport's coverage area. 84 or 20:24. That is bothersome it doesn't work like regular power grids where everything get some amount of power based on the available power. That solar field is 21199 tiles, not counting the Substations. 84 Here's what it looks like and here's what an array of 32 of them look like together. true. There is no place for a regular roboport without spoiling the ideal ratio, and I feel like roboports in solar arrays are a waste. Batteries do charge with nothing else in the grid, so it isn't broken. Stats 730 Solar, 613 Accumulators, 28 substations, 4 roboports, 2 radar 0. Aug 29, 2014 · It as a space efficiency of 96. . May 2, 2017 · Advantages: Extra accumulators for power surges like laser turrets Perfect symmetry Copper wires look fancy and never mess up because of a different substati… Solar panel at 30kw, which = 500w per tick or 500j per tick, assuming it follows the same pattern as normal solar panels (couldn't find data on this), flat slop up to full and down to 0 at dawn and dusk respectively, the solar panel can sustain 350j/tick or 21kw with battery, peak charge for a single solar panel, 2. In my eyes it is a bug: Place items via ghost while turned on personal roboport. These *perfectly* link the entire array into a single robo zone, for quick self-building via a blueprint. I can always drop one roboport back in a solar block on the edge, add a bunch of construction bots and begin expanding again. 5 GW array placed (250k panels) by my personal roboport and my following supply train. 66 MJ output / 17. It has a roboport, solar panels and accumulators. As KoS said, it is only a problem if you use 1 giant mono-network, instead of sectioning your base into multiple dedicated zones [which are better for your UPS anyway]. Imgur Album. Batteries will drain very quickly if the shield or roboport is used and will take a long time to recharge on solar power, but it's certainly possible (and useful) to have this basic version of the power armor. Figures: 3144 solar panels 2641 accumulators 105 substations (when tiled) My first construction train was a spidertron. It's solar panels and accumulators that store excess power. yep you're good! This might seem like a bit of an odd request, but, it could benefit the base game, as well as my mods. fill out with solar panels from the edges and in whenever I encountered a 2x2 or 4x4 obstacle (substation or roboport) I used a 3x3 grid of accumulators instead so it's flush with the solar panels replace one solar panel with a radar Replace 2x2 solar panels with 3x3 accumulators (or the other way around) until a good ratio is found After my previous efficient design, I have experimented more with replacing substations further apart, resulting in (to my knowledge), the first tileable solar array design with both roboport and radar coverage to generate 1 MW in fewer than 300 tiles. 00008!) 2. Reply reply Relevant "Solar Panel Theory" Discussion: Substations cost way too much to ever be useful or efficient in these kinds of setups, I use substations in the thickets of an assembly plant or chemical processing facility, but never for solar panel or accumulator arrays. Nov 19, 2020 · By using the grid size tool, it is easy to make a perfectly aligned grid of roboports that cover the entire world. Please feel free to report any known issue! :) Already compatible with: - 248k - Advanced Solar - Advanced Solar and Accumulator - Advanced Solar High Resolution - Advanced Solar Panels - Advanced Green Power Mar 3, 2015 · As you can see, the solar panels don't fit cleanly, adjust by dropping the substations down. 5% (3. This is particularly noticeable at dawn and dusk on solar powered radar stations. Sep 4, 2022 · This is a very compact tileable solar panel+accumulator field with the 0. Community-run subreddit for the game Factorio made by Wube Software. Jan 13, 2017 · Ok, there are 2 tiles uncovered when you tile, but 100% of buildings are covered by roboport and there are no spaces inbetween. After I burned through my first nuclear plant I put up more solar, then built a 480 MW plant. 3GW Solar tile with the updated pattern. Sep 22, 2019 · I made this solar farm some time ago and thought I would share it now. It is tileable, selfconstructable (roboport is in the center). 3 solar panels and a radar. If you’re not already, you may consider automating roboport construction into a passive provider chest, which will also simplify expansion. Large roboport coverage is ok-ish, as long as the shape is rectangular and you are ok with longer waiting times. Also, large power poles are needed, but they can go farther than 25, yet less than 50. If a roboport is full of robots, robots attempting to rest will find a different roboport, if one is available. 63 Takes 33 stamps to produce a GW Both radar are in range of the four roboports. you can build solar panels, you can hold them in your inventory, you can put them in a chest and you're fine. You can make a larger pattern out of this 1/4 pattern either with roboport corners, or as I usually do, with a roboport at the center. I know the ratio is 24 panels to 21 accumulators, does anyone have stamp-able blueprints? preferably in a 25x25, 50x50, or 100x100 size format but any stamp has to be better than what I'm working with now. 6720% is perfect) Find blueprints for the video game Factorio. Total : 2489 (I purposefully didn't count the big power pole) Dec 25, 2017 · The result of weeks of torment and the subject of my pride! Behold!)) 1. Uses 180 solar panels and 151 accumulators instead of your 100 solar panels and 84 accumulators. My other blueprint Solar Array still has the roboport and substations in the same location, but the lamps and chests are removed. 8571 and in my opinion, you should have a few more accumulators for a just in case sorta deal Thanks I'm looking to start a megabase and the most advice I've heard regarding power is there's no substitute for Solar. Personal roboport will send a robot for each item. 5 MW. Source Posted by u/ugh_not_this_guy - 4 votes and 3 comments currently its 5 solar panels, 5 steel and 1 processor to make a portable solar panel. Solar panels being 3x3 and Accumulators being 2x2, Substations are also 2x2 (and have a 18x18 coverage area, though technically that is -4 because of their own footprint). additionally, the personal solar panels are a different entity than the power-producing map tiles. The first calculation is your accu/solar ratio: the number of accumulators divided by the number of solar panels. 84 - 0. Yes, I submitted solar designs for old patches but they became obsolete with this new one. Let's get to the point. ) I only play with a personal roboport so I got rid of the 16 tile center and made it rectangular, because that's how I see these things in real life. (Still heavily inspired by Cilya. I wanted to repair it, changing the mode to construction roboport. Prototype type technology. Size: 48x48 (2304 tiles) Hello there, trying to design perfect (at least, for myself) solar panels array blueprint. It would easy to have a small grid for this, but I like walking paths. After 5-6 hours, i searched on the blueprints, and found a solar array, that builds itself. Basically I'm trying to TRULY make the most resource efficient array which can be auto tiled (has radars, roboports and enough electrical and roboport area leeway in order to have walkways between solar arrays) Edit: Yup he also wastes a ton of roboport and radar coverage area, design bad as fuck This is to allow you to place new sections almost right next to each other, while keeping the roboports fully connected by a grid as well as the power, while leaving two spaces to either move between your solar fields, or insert belts to transfer goods (train tracks are possible too, but will require removing some solar panels). take a team of 5000 or so construction bots in a private robonet, and feed it with a supply train of solar parts. As an example, I have a blueprint Roboport Grid with a roboport in the center, substations, a few storage/requester chests, and some lamps. 198 solar, 165 accu gives almost perfect 0. While designing solar arrays, I was wondering what the most efficient roboport pattern with full construction coverage would be, so I decided to make this image. 1MJ, a personal battery holds Nov 28, 2017 · Many posted their awesome solar farm layout, none suit my taste, so i design this myself. You can even add lights in there to brighten it up if you want. It became a 150 tile wide field, tileable at size 149. you need to make things easier by being able to construct and expand it remotely. And when I expand the array, bots grab building materials from the base, build the blueprint, then just stay in the closest roboports, i. Nov 28, 2015 · However, if the game really has an internal limit of 600 jobs to consider, this is all moot - placing a solar array of 100 roboports overwhelms that so far it's not even funny. So the 1 item per tick for 600 ticks limit on the construction bots and alerts seem to have been raised. Solar arrays are the largest structures in the game. Roboport Improvements. Generally, I build these with a personal roboport. Inserting multiple of either roboport into the player's modular armor or the I've got a 10. Both have the same ratio: the one without radar uses one less substation, while the one with the radar has room for a radar, an extra solar panel or two extra accumulators. 9 Gj stored), which are easier to set down quickly. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; If one replaces a 3x3 block of accumulators in a bit more than half of their arrays with panels, one can get closer to the ideal ratio; 0. Roboport GUI Power usage. The ratio of this design is 0. For example in 6x6 square you can perfectly fit: 4 solar panels. This leaves 3 2x2 slots usable - a basic shield, one roboport mk1 (20 bots) and nightvision is what I go with. I haven’t started using a roboport setup yet because it doesn’t seem like it’s a huge win. 75 for a single hex, but with the overlapping solar panels it approaches something like 0. The accumulator ratio is 0. So I plopped it down, and after building it myself I have seen that the roboport in it are too far from each other. ;) Size: 70x36 (2520 tiles) Useful area: 2452 (97. Pretty to look at (symmetric) 6. Find blueprints for the video game Factorio. what almightyz said --- you only lose the achievement upon placing a solar panel on the map. Ok, I figured it out. 26% if you count panels and accumulators only! Jul 29, 2015 · When I'm building specific things like solar arrays, I'm ok with the robots to take all of the solars/accumulators from my inventory (if I have some, I usually don't have), and the rest, they take it from the logistic network. This is a slightly modified variant of a design by Thebesj, enhanced to be compatible with an existing City Block's Roboports. 84. SO I jumped into a Krastorio 2 gameplay. High density, Roboport-scalable, progressive-upgrade solar array for Nilaus' City Block system. I don't always play with roboports, so I was messing around and came up with a layout that doesn't use one. Apr 5, 2018 · Seems that I can plop a regular roboport plus a passive chest with construction materials and the construction robots will use those (plus have longer range) instead of my portable roboport and backpack inventory. It's good for construction, not good for logistics and repair. Able to construct via map view (use radar and roboport) 5. Filled with a little of everything and a roboport, it ultimately was rather useless -- the trunk was just too small, my demands too varied, so it never had enough of whatever I needed at any given time. Copy link. However I now get this alert. At 20% power the radar will pulse about every 4 seconds which will still keep the nearby area continuously lit on the map, but will provide reduced detail. There is a setting in Krastorio 2 that u can turn then into construction roboports. So I just started building solar arrays for the first time and I put a roboport in the middle, so that the robots can build the blueprinted array when the get the materials. Roboports are, literally, the easiest way to place large solar fields. 2 accumulators, which is an extremely small price to pay in exchange for a much, MUCH better design Image. It has a near-perfect ratio of solar panels to accumulators and uses only 9 substations per roboport, which is better than other designs I have seen. Nov 24, 2024 · taikodragon wrote: Sun Nov 24, 2024 9:10 pm Thanks for the tip. Is that correct? - I placed some solar panel arrays with each a roboport in the center. 95% gets from 180:151? Use for the case that your solar array needs to be arranged by max ranged roboports. 22 GJ capacity;-Tileable in any direction;-Full Roboport Transport coverage;-Radar;-Circuit wiring;-Landfill; 139 votes, 18 comments. I know may have one too many accumulators, or one too many solar panels. The solar array can be extended in all 8 directions, including diagonals. 84 means you have more solar panels, which is good if you are planning to build too many of both, and a little bit more than 0. Two blueprints are included below. Build a blueprint with a roboport and radar included and you'll be able to stamp them down from map view no problem. Although I recently blueprinted a huge solar array and got a warning about 3000+ missing ghosts. 833 ratio Here's the overview: (i can't post urls since i'm a new member) imgur /a Oct 10, 2017 · The correct ratio is 0. Usefull area is 98. 0. Post by huliosh » Thu Jan 19, 2017 2:08 pm. 20% power can be achieved by a single solar panel, or by using one isolating accumulator for every 5 radars. 84 can be obtained by having one array with this modification per 309/134≈2. The beauty of solar is being able to scale to massive levels, but to do that you need to set it up to make it as easy to stamp as possible. 835 Fairly close to the ever loving ratio of 0. I noticed that pretty much every tileable 0. 84 ratio between both. This blueprint is only 4 * 4 substations big but you can place 4 or even 9 of them in… Solar panels generate on average 42kW over a day (peak is 60kW but at times they produce less/none), so divide your power use in MW by 0. 83509234828 ~0. Powered with 172 solar panels with 144 accummulators, linked together with 24 medium electric poles and 8 substations with 1 roboport attach that cover an entired plot. 3%) Solar panels: 196 I'd personally recommend these two 48x48 blueprints, intended for tiling with roboports leaving a 2 wide gap: without radar, with radar. Now I'm at 1 GW nuclear and 800 MW solar If your roboport network shape is not rectangular, Convex is the word. :) Th… Mar 14, 2017 · I'm looking for a "Wild West" way to load a train with all stuff needed to run a far away solar driven outpost defended by walls & lasers and "go west" - if possible bringing robots, a roboport and everything needed for a small excavation site along on board the train to finish the task of building a well founded self sustained remote outpost - near some resources. Ideas and Suggestions. Details: 200 solar panels 250: Source of free energy, but useless at night. This video was made from a Krastorio run Thanks, the main reason is becouse i wanted a tileable design with perfect power poles aligned, so i started with those, if you place a roboport in the centre of those it woudnt reach another solar panel array, all substations on the design are at max range :) So I was mostly close for the panels, I think Factorio does some rounding. Dec 25, 2017 · The result of weeks of torment and the subject of my pride! Behold!)) 1. I just don't see a pressing need to leave a dozen or two roboports hooked up to my electrical grid, drawing power because I might come back later at some point. 83992, 0. xkzob teuhu cqme yrao eimeeaiq iqh vrswhw diuwgq iesf ditdje iskg ohw xjkwd bktv knfxy