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Hoi4 good german divisions. The purpose of infantry is to defend.


Hoi4 good german divisions I've beaten both Germany and Italy as Greece, all because its cheaper, IC wise, to defend, than it is to attack. Come join our Discord: discord. This is good. There's tons of good division template guides out there, look em up for more info. Other than that, it's not really worth it to have them as front line divisions. Old. 9 IC mediums and put them in a 27 width, 6 tank, 6 mot, 1 mot art division with engineers, aa, art, log, and mot recon as support companies. A MelonNoodle . I do prefer thick boi tank divisions closer to what you described as your later build. The front stagnates in belgium or sometimes in Poland, but when I played Imperial Germany I managed to sealion, capitulate the usa, uk, france, etc. 778 votes, 102 comments. These are: 10 infantry + engineers, maybe support AA, maybe support art. This is a cheap defensive division and should not be used to attack. Later on, your special forces cap will be tied to your total army size. Build level 3 forts if you want. Come and see which Hoi4 infantry templates might work best for you when going against other nations. Can be used if you play against nations who have a lot of tanks like Germany and the Soviet union. Seriously having Tier 2 Artillery and Infantry Equipment makes a pretty big difference. 405K subscribers in the hoi4 community. I would only say this is a good template if you did not wholesale change your armies to it. Variations of medium tanks at 10/20 width are also effective. - Adding early to mid game piercing. So here's a simplified breakdown of some popular division templates that you may wish to use: All divisions are The best overall infantry division in the classic 20 width inf with support art and eng. Your tank design is also most likely suboptimal. a handful of good tank divisions will do it. Top Posts As for your template, I'd click on the "Equipment" button next to the division name. So building 4 good tank divisions would cost as much as upgrading 34 infantry divisions. You have an organisation of 25. Its never a good idea to building something just because. Erwin Rommels Ghost Division, a german tank division that was so fast that they lost communication with the rest of the Wehrmacht because they were so far ahead. Of course I don't expect people to actually do that for each division, the icons can be used for many purposes even for non German divisions in many cases. By the way, the 1944 divisions usually had a Jäger Early game tank divisions could be 20w with 5 tanks - 5 motorized if you’re in desperate need of tank divisions, but I personally wait until I can make 40w divisions. This provides stat concentration I understand Germany is a power house in HOI4 but I struggle to get lots of divisions. You can design an artillery tank and add a battalion of those to the last column if you want a bit more soft attack, of course don't add too many because you want to This is the top reason to use larger divisions in my opinion. You will find that your initial mechanized units are no good in Barbarossa. Division are only as good as their cost effectiveness against what Go to hoi4 r/hoi4. Currently, 20 width pure infantry, with engineers (and maybe support AA and/or support artillery) is favored. Thus, you want more divisions that can cover the line while So you attack with tank divisions and defend with infantry divisions. Using mountaineers to naval invade is a good example of what not to do. Germany can always expeditionary force divisions for minors to micro. How this template works: A single tank battalion per division. 3 companies in a battalion; 3 battalions in a regiment; 3 regiments in a division. How much tank divisions do i Combat width is divided into segments of 20 in HOI4, try to keep all Tanks if you're a country with lots of industry and boni for researching them (Russia/Germany). Typically for Germany you will only see heavies for the most part (obviously). You could modify the support companies a bit, but that is personal preference, it is fine as it is now, So I am playing germany in the great war redux mod and I was wondering what division templates and doctrines I should use to push the western front Brand new HOI4 player here What is a good division template for a south Go to hoi4 r/hoi4. B) You've faaaar I've playing Hoi4 (and TNO) for a long time but I've never really gotten divisions right (for weaker nations in particular). It's better than 95% of tank divisions that get posted here. Have maybe 6-8 of these divisions with the rest of As a returning HOi4 player I love trying to play defence as the Soviets vs AI. Using a 6/4 (MOUNT/INF) would make you be able to train 4 divisions. No division is can't enough to catch them. For infantry, motorized, armoured, and garrison divisions. Could someone give me a brief list of the most effective Russian divisions, including support companies and for which 403K subscribers in the hoi4 community. In hoi4 a good tank division is a 13/8. I heard 7 infantry and 2 artillery is a good one but might be a little too old for 2022. subscribers . I defeated germany thanks to á Go to hoi4 r/hoi4. These are cheap defensive divisions. You're not taking crits due to good breakthrough, but you're otherwise doing less damage than is possible with infantry divisions, which implies you probably get better SP performance by just using infantry Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. I usually make a elite infantry division, a marine division, and tanks. German, non-German tank divisions are usually 12-15 tanks and corresponding 8-5 motorized / mechanized to make it a round 40 width. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by However you division need to have at least 5 bataillon before MP is worth it. How to recruit SS divisions as Germany? So I remember that you were able to recruit SS divisions once you have Himmler. You should have a reason in mind what a specific equipment adds to a divison. Now for templates a standard holding line infantry has 10 inf and support artillery you probably aren’t gonna be able to push with that so for pusher infantry try 14 inf and 4 arty with support arty now for tanks if your playing single player you won’t need many 14 tanks 7 Mechanized. So as Germany in SP you can pretty much focus your military on whatever you want since you have tons of spares for Coastguards and other low priority infantry. 20W is one if the standard choices for good reason. r/hoi4. This is probably the most used tank division setup of all players. Build medium tanks and mechanized. This list is not exhaustive at all Operation Barbarossa buff. Imo best is 42 width. The optimal division design in Hearts of Iron 4 depends on the terrain Use at most 24 tank divisions (realistically you’re only going to be fielding 2-6 good divisions at the start of the game) and get rid of the motorised entirely. Otherwise, consider the following: 1- if you have Air Superiority, remove SPAA add Heavy tank. EDIT: Germany also gets a number of research bonuses to their Land Doctrines, Good for anti-infantry breakthroughs when you lack AA. So even if both divs are the same, they are not the same. Infantry forward, tanks to Kiev and then south. New players, game veterans, collectors, and observers are all encouraged to join and participate! They may have better division templates than you, or better equipment, or both. Soft attack – The amount of damage you deal to enemy divisions. New comments cannot be posted and votes cannot be cast. Let me explain. As soon as you break enemy lines with real divisions, rush them in and cause chaos. Cheaper than going with tanks and SPGs edit : should mention that motorized rocket artillery don't "unlock" or whatever until 39 so it's hard to have many divisions with them ready by the time the war starts. Nope. You will completely defeat the Allies first, making sure you don’t have to keep any I always feel like i need more tanks, but building med tanks in that quantities requires a lot of tungsten, which germany lacks. I've had good results with 14-4s and 11-6, if you're doing 30w I would probably do 9-4. Heavy tank artilhary 1941 can reach 100 Soft attack each with 5 attack. As for support companies arty, engineers, rocket arty, signals and recon would work well for a tank division If you have the industry for it (very expensive to build) they are the best infantry division you can make. They allow you to stack a bunch of extra breakthrough and more importantly (imo) The switch to the motorized division template (most manpower) - the divisions won't get equipment, but you will get the needed manpower in the field. Full supply, extremely, EXTREMELY small gun deficit (only like 100 guns missing), full supply, and I'm gonna blame my divisions. the videos give good infantry designs that dont necessarily beat the meta divisions (7/2 and R5: Playing as german reich, decided I'd make a good offensive infantry template just to experiment and see if it's more practical than tanks. It’s highly interactive, with action beginning from the very first turn. Add a Comment. Tanks are good against tanks. Then I turned to the Soviets, and used the same 20 width infantry. This is only needed for And if they somehow manage to output one then those infantry divisions have got to be at <50% equipment. These are supposed to be your replacement for tanks so you don’t need many divisions of them (like 12 at absolute most, 3 at absolute minimum). The Soviets might have Iran but Germany has 4 friends who can be given control of tanks (especially useful if they go Grand Battleplan left side). USSR may go mediums or not but I typically see heavies from them aswell. Fifth of all, Germany didn't purge half of their generals like the Soviets do. You can hold back entire german army without maginot Reply It's a solid division, though only for small fronts where you can't fit multiple divisions (they're also a I know the US and Germany used the 3x3 template for infantry. Upfront cost is quite a bit but long-term cost of replacing equipment losses isn't that much more than 20ish width divisions. Engineers are very good, though maybe not as mandatory for every division as some might have it. At the same time marines invade Leningrad with fleet bombardment and bomber supporting it. Top. With 1936 base equipment, this increases the cost of the OP's division from 823 to 923 MIC (12%). The general strategy here is to do what Mr. All this has nothing to do with playing with a computer. 399K subscribers in the hoi4 community. The purpose of infantry is to defend. But having some 14-4s doesn't hurt, they grind well in Spain and can cross rivers in Russia. Take infantry expert for another 10% attack. When I use the mod I like to have the 1. Strengths: Suppression: Prevents Germany Mobile Warfare does not give any Defense or Attack bonus. A Currently i am playing as a minor and cant produce mediums because they are too expensive. I have heard of some good light tank divisions that has good breakthrough and soft attack but I couldnt find any information up to date. If you've played a run as the USSR, used nothing but the one infantry template you designed in 1941 and couldn't push Germany past East Poland, - 10, 27 and 44 width divisions work well The infantry is necessary for organization, 30+ is usually a good amount of org for tanks. Pretty much the motorized version of the standard infantry division. A is worth about 4 20 width apparently, its due to how defense values are calculated. I use 9-1 infantry divisions. For instance, smaller te I have started looking into changing some division templates to spice my game up but I just cannot decide on the best templates for Nazi Germany. Assuming that this is a single-player German game, I would suggest the following template: 8 tanks and 2 motorized with recon, engineer, and signal support. Hardness – Determines the ratio of damage that is taken from soft attacks and hard attacks. Strengths: Soft attack: This division excels at fighting infantry. Also design and produce medium flame tanks. to be clear, 20 is still very good, just not as good as 40. Further, medium SPG is pretty mediocre; heavy SPG is good, but heavy tank divisions usually have plenty of soft attack. Your tanks are Much better to spend this on airplanes and have a division half as costly at this do the attack. So as Germany Aim for 600+ Defense 393K subscribers in the hoi4 community. 77 votes, 24 comments. With tanks try to keep the combat width around 30-35 and organization as high as What is the best Infantry division design for Germany? Question How do I make a good division ? a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. 400K subscribers in the hoi4 community. I know Germany should 40 width infantry divisions with at least 2 artillery peices as the bulk of your armies. Disband all but a few, which you can use to good effect in the 388 votes, 82 comments. How exactly are you supposed to handle this? Navally invading the Germans as the Allies, for example, becomes an agonising process given the several hundred enemy divisions you find yourself facing. Though if you need defensive divisions, 20 width pure infantry with an engineer company So Germany seems to have a small problem this patch; the fact by 1942 it has 700+ divisions and manages to reach 1,000+ a bit later, whereas the Soviets can't even muster 300. German tank divisions rarely had more than 4 tank battalions and the number of battalions actually got smaller as the war progressed. Fallschirm logo as the paratrooper icon, a security division icon for garrison template and etc. So if you want to micro a division designed to counter tanks use your own tanks. 7-2 is like the equivalent of horse travel in the modern world, good (with S+A Superior Firepower), reliable but heavily outdated with other better divisions out there. Locked post. a Fallout themed HOI4 total overhaul serving over 300,000 users and counting. Also the bonuses from support companies now work on a per battalion level and not its kind of hard to know exactly what the german divisions consisted of since the men who designed them (the german general staff) are all dead. As Germany I can have 72 of these ready by Barbarossa (June '41) and steam Late game Germany has the IC to deck their infantry divisions out with plenty of artillery and support equipment. Anyone got good template designs for infantry, motorised and panzer? Step one have air superiority and cas. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by I'm trying to create a good division for Germany on Barb, would this be good for a game against a player USSR 3. However this is not really the best question to ask. Is this a good Tank Division for 1940 Question Archived post. However, for tanks (except light tanks), there’s a real advantage to doubling that, to 40W. 82 votes, 12 comments. Reckless vs cautions is attack vs defense, infantry officer is defense and logistics, BS is attack and defense, armor officer is attack and Is this a good division template? (Göring's Germany - second time playing HOI4 at all) 40 width isn’t super important anymore, and in TNO you want to keep a balanced budget. With a great soft attack, speed, and the highest suppression in the game, this division is good for support attack. There I'd remove everything that somehow slows your division down, because you should really try to not be under 8 km/h division speed. If I was forced for answer then your general all purpose division that is there to support an attack and then hold an advantageous position going somewhere between 40-50 is a good start. Then I switched to 40 width while invading the Soviets, and my tanks was medium and 20 with Motorized. There are four nations that will face the wrath of Germany in HOI4 that will need some of the best defensive division templates in the game: Poland; Czechoslovakia; France; I mass produce 9. The meta surrounding combat width is wildly different, so most if not all sizes work. Those SS divisions are fairly well trained, which is quite an advantage as training an armoured division normally takes up to months. 20-width is good for Germany since they have a sizeable industry as well as a lot I'm not actually sure if this is even worth it, but I can see a case for it. 407K subscribers in the hoi4 community. A quick overview of a historical 1st Wave Infantry Division 1939 9 Battalions each with 8 LeiG and 41 MG34s. Recon doesn't really do much right now. Go to hoi4 r/hoi4. Question I need to know what is a good division Share Sort by: Best. Also lots of ground to cover in Russia, I focus my air force on areas I am pushing, while the aa helps divisions defending without air cover. It's 1937, and I wanted to see if this is a good template for offensive infantry. I haven't done Germany in a while, but I'd probably just do plain 10 width pure infantry (maybe with engineers for some extra entrenchment). Think of it A good tank division should have high soft attack, breakthrough, piercing, hardness and at least 30 org. And finally, (you'll likely only be able to afford to equip and Understanding the strengths of various divisions is crucial to ensuring success in different theaters of war. Does more damage and has high breakthrough though. 5) Improving the MP with research would boost this more, but Attacking armor divisions should use tanks instead of artillery (12 tanks - 8 mot is a good template, 15-5 if you use mobile warfare doctrine). Stack at least 8 divisions per tile. 333 for 2. If you're Germany probably shouldn't need to really hold the line since you should be on offense most of the time. I can’t push Germany back with most European country too . Which is far too big for real life, but also not too expensive in game. If you'd like to learn more, I made this online division designer. Somebody will probably come along and say that’s a horrible idea, so take that part of my advice with a grain of salt. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. Q&A. Welcome! /r/FleshAndBloodTCG is for discussing Flesh & Blood, a new trading card game created for gamers, by gamers. 5 to 433. Constantly fighting in bad terrains: this is Gives your division piercing and hard-attack, so your division can pierce armor divisions and deal more damage to them. Also the divisions you made must be fully equipped. If you can't afford tanks then you shouldn't use motorized either, instead build more infantry and So I'm not really new to HOI4(around 400 hours and have it since 2017), but i mostly use infantry. Real world tank divisions were way smaller than in-game optimum. I wanted to cause a civil war between the military and the SS but I don't know how to do recruitments. - Adding cheapish breakthrough to divisions. So for every ~8 divisions of the division with the maintenance company, the OP could be producing ~9 divisions of what I'm recommending. If you really want to spice up your life you can use Heavy SPG template with 6 Heavy SPG and 5 tanks Some air forces will be tied up playing whack-a-mole against American and British bombers who will try to bomb Germany while you’re focused on the eastern front. Germany doesn't need 14-4s in the same way that Japan does. its mainly reading books and wikipedia articles to try to find out what fought in the german army and trying to transfer that into the game. When going for specialist division many times the problem is not organization but the HP. How do you people have enough ic for such large I have started looking into changing some division templates to spice my game up but I just cannot decide on the best templates for Nazi Germany. Open comment sort options. The only countries that can afford to make good offensive infantry (14/4) in Europe are Germany and Russia. Only thing your division is good at is being stubborn. (Disband your entire army except one infantry division with the most battalions, keep adding battalions to it each time you get 5 Army XP, turn off equipment in the division designer). Attach a couple hundred CAS to each army. 1K votes, 227 comments. But I was still struggling to find a viable division template to use effectively, probably like many of you. For each division type, I will be showing the historical layout, the HOI4 layout, and then an explanation for how the HOI4 layout models the historical layout. HOI4 is a Logistics Game, pure and simple. With France i can but i declare war when they remilitarize the rehania. Reasons for light tanks in divisions imho are: - Divisions faster than 12 km/h. Early game you want the smallest size of units without instantly breaking due to hp, because the support company attachments can boost the The general advice is that if you can build even just a couple good tank divisions then you should just fight with those. Light tanks aren't worthwhile, like at all, against someone with AA or AT their infantry divisions will pierce you light tanks. If you are in a situation where you don't have air superiority, add some support AA to your infantry and SPAA to your tanks (replace tanks with SPAA such that combat width stays at 40). And its perfectly possible to reach some With a decent soft attack and HP, this template is great for players who are getting the feel of making new divisions. First, good on you for starting from a good combat width. You get the idea. A Pls great war redux division recommendations . A 'The meta' matters more for MP gaming, and I get the impression you're playing against AI. My division template is 13/7, with support artillery, engineers, and a signal company. Motorized is good with medium tanks to follow up encirclements. I'd also keep some tanks or motorized divisions nearby in key areas to basically rush in an invasion spot. Getting smaller divisions with engineer gives more entrenchment, hence more defense. Best. The HTDs actually help with defending against Ignoring attrition, and attacking from axis side,what would be the ideal unit for africa, and how much should i dedicate for that theater? The desert part of africa is manageable with camels(if avaliable) but the vast jungle areas are usually 4 mech/mot, 3 light tank, 3 SPART (20) is what I use as Germany or Italy. If you can afford it, have the small divisions guard the entire coast. The equipment consumption of small divisions is also higher due to the fact that there is little organization and hp. This division is the only mechanized template on this list, and it is decent. If the war kicks of before 1940 you can actually just use motorized & light tanks and be fine. engineer (for the occasional entrenchment and river crossings), motorized recon (speed = good), logistics (even as germany fighting in high infrastructure europe, oil savings are very nice), maintenance (obvious for any non-infantry division), and signal (quicker reinforcing into battles, stronger / quicker battles - pairs well with fast moving The basic infantry division they start with is fine, I usually add an infantry battalion at some point to bring it up to a solid 10/0 with support engineers, artillery, AA, AT, and later down the line I'll add rocket artillery, but even without those fancy gizmos it What makes a good division template is the proper application of the templates attributes to a situation. (And disband some divisions to get the fighting divisions equipped. (Technically it's not actually required but it's complicated to explain). What’s a really good Grand Battleplan division Template? Question I play Kaiserreich Germany and for RP purposes I feel like German High command wouldn’t be so willing to switch to mobile warfare after winning the first Weltkrieg (World War). Micro, yes you can overwhelm Germany but this goes doubly for the Soviets. Then once the Germans came, my infantry was mowed down. 1 division loaded full of AT may not attack tank divisions and it will have low HP. Templates are also not really a 'set it and forget it' affair, you should be watching your enemy and adjusting your templates in order to maintain the advantage. At least in my experience. What can I do? The best use for this is probably Germany after capitulating France/uk once you have all of Europe at your disposal. I heard somewhere it overall gives a 1% effective bonus in combat. Edit: mechanized can be good in armored divisions to give extra hardness and punch to them. About 80 divisions with 9 inf, 3 art, 1 at and 5 support Reply reply Depends on what country you're playing as. What is the best division template to 2. If you must use motorized recon, put them on Cheap infantry divisions to the main front and width 40 tank divisions in the south because of good weather and a lot of plains. The rest of your army should be those 10/0 divisions. Even the Ai can get more divisions by Mid 39. Even then you only should make one or two armies of these. Controversial. You can win entirely with tanks and 20w inf. Those are all templates for divisions. If you have extra army exp, you can make You sacrifice speed but germany with all those speed bufs can still easily get 6-7km/h on those divisions. I know Germany should focus on motorised infantry and panzer divisions but I don't know any good templates for them, the same goes for infantry. Let Germany come at you and wear themselves You either micro them manually to attack 199 votes, 76 comments. It costs 540 IC to upgrade 7/2 to 6/2/1 and it pretty much doubles their fighting strength due to how armor/piercing works. The next update will alter the combat width mechanics, so Typical HoI4 German Static Division 6 x Infantry Battalions (obsolete or captured equipment) 1 x Artillery Battalion (obsolete or captured equipment) Support units some of these were quite good usually depending on the cadre they were formed around) of lower quality than divisions in 1941. Before you go to war finally you switch to basic Infantry template and train them up. There will be some variation in the ideal combat width, depending on your starting region and your playing style. I know that mechanized 1 is slower than motorised, but then I think they get faster at higher levels. The infantry officers make for good grinding because you need a FM with Ambusher and defensive traits for your "hold the line" infantry and they get defense pips faster. It enables you to recruit foreign SS divisions in : The Netherlands Belgium France Denmark Norway Lithuania Latvia Estonia (+ Sweden, UK, Scotland). This guide explains possibilities to create some historic division templates of the German Wehrmacht. Another thing that works well against Germany is infantry divisions with a single heavy tank destroyer. 120 divisions is pretty good, remember that AI has a lot of 8-10w divs on area defence orders in 1939. Make a division that just *barely* counts as cavalry, which also I'm going to play as the Soviet Union for the first time and would like to know some good infantry divisions. Signal company for the initiative bonus is always good but not required, engineers for speed bonus, again not required but good to have. At a cursory glance: A) You're attacking into fortified positions, with divisions that lack equipment. Just do one division training. I think the others are easy to overrate as their costs are very significant in terms of research, army experience, unit organization and support equipment needs. The AI seens very slow to adopt armored and mechanized divisions, but it seens to do it eventually. Once he clicked "go" on the battle plan the Germans just completely melted. Redesinging HOI4 flags, UNITED STATES 5. New. 2- Go to hoi4 r/hoi4. How can I declare German Republic In general, 40 width for offensive divisions, 20 width for defensive divisions is a good rule to follow while you're starting to learn about division templates. 1941 tech, single 5 med 5 mot 5 support division costs 4618 IC. You tank division must have like 35-40 armor to push the German and italia have shitty division early. Good You can always find my most updated templates and designs at this link: https://www. One of my long-time viewers had been CRUSHING achievements so I knew there was a good design out there; the General Strategy for Germany in HOI4. Then there are variants such as AA or AT divisions. Germany gets a buff for I think a year (estimate, dont know how long) that gives them +10% Attack against the soviets. The earlier is better again Germany. Go to hoi4 r /hoi4. Once Barbarossa stalls, the usual offensive units are good (7/2 infantry, tanks+motorised). As far as serious template, depends on opponent. I used a infantry template that had infantry and 2 art making a 20 width division. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. youtube. Fourth of all, France doesn't actualy do anything cause Germany has a counter maginot line and the AI decides an attack is almost never worth it. Hungary ordering 44 German Leopard tanks It's also better to not specialize defense like that and instead spread it out. A tank design I made in a Germany game in 1940. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. Use the trucks for supply and the other Keep producing these infantry support tanks and improve them once you get the 1938 armor tech. Several reasons why germany whoops your ass, independend of how you do, assuming all is historical. unnamed mustache man was supposed to do. Then I did a magic trick: ALT + F4 So yeah, Germany I can never get a good game with the historical germany. the better chances your main forces can move in to support and link up with these divisions. I have used this video to get an idea of a division template: 9 Infantry battalions, 1 artillery battalion, 1 signal, 1 recon, 1 engineer, 1 antitank, but I feel that is generalized over the course of the war. Hard attack and defense are also nice, but not as important. Archived post. Premium Explore r/hoi4 • Is Germany able to build up to become stronger than the Allies without starting WW2? See more posts like this in r/hoi4. Honestly though, when you consider Germany's tank production, the continued production of the Sturmgeschutz and Panzer IV highlighted the fact that Germany properly-appreciated the need for larger numbers of reliable In hoi4, it would be a bad tank division. 6 light tanks, 4 motirized, + light tank recon, engineers, support art, maybe support AA. I assume that the best templates have changes due to patches and would like to hear what affordable defensive division you would recommend for a 1941 defence against Germany! Do you use pure 25 Inf, Inf with Line Art, or perhaps a HTank or HTD? Do you go Mass Assault? Grind a relatively good general in some civil war or whatever, to level 6+, with both infantry and cavalry leader (15% attack). A place to share content, If you actually do the testing, the 45 width division you claim is really good in your guide fails to beat 10 widths, 15 widths, 20 widths, and 21 Only use motorised in armor divisions to keep their speed up. Use the general with mountaineer trait. About 15 divisions to maginot, they don't need to be your best equipped divisions but not the colonial garrisons either. I've been looking around from the internet, I've been asking friends, but they literally just won't tell me, what is a good division template for Germany? I literally just somehow lost to the Netherlands. Even with russia its very tough to hold the line. i usually do 14/4 and they are good, but for example when i played russian empire i didn't have massive economy after civil war for so many artillery, and i did just 14 without 4 with In general you want a smaller infantry division to hold (15 or 20width preferred) and larger divisions to push (certain widths between 27 and 42 work best) For USA in tno you only fight volunteer wars so u want the biggest divisions possible. He's not the only good general. I was wondering if someone knew what a Historical German division template would look like during the start of Operation Barbarossa. If you attack from one direction every additional division beyond 5 will cause a penalty, so smaller divisions (<15w) aren't considered 'good' anymore. 9 infantry and 1 HTD is strong against them because of their abundance of tanks. By the time serious war starts you can have any templates you want. This post made me realize that there are still a number of people that are unsure of what to do with the division template system. com/playlist?list=PLY4d0TUsYg8KCFGQl9nYPjFnXN0N5ERzeFor This template produces an overwhelming damage output of 3. Motorized recon is an even bigger waste as it requires fuel which isn't good for infantry. 398K subscribers in the hoi4 community. The basic meta templates are good for all nations; the question is just one of how many can be fielded. Playing r56 and I want a good quick breakthrough division for early Germany that's easy enough produced thanks. . I'm trying to create a good division for Germany on Barb, would this be good for a game against a player USSR 3. 397K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by With that change, you get a motorized 9/3, which is a solid unit for offensive operations. I would reccomended having AA, Engineer, signal, support Arty/rocket Arty, and logistics if you are fighting anywhere outside of 7/2 Motorized won’t be as good so there is no guarantee that it will be enough to break the Germans. In SP that’s no big, but it might matter in MP. A Is it always a good idea to keep the support line up to date? I've had 15 factories producing artillery since the start of the game as Germany. Speaking of, as Germany armored recon and flame tanks are very good. Defend your tanks. And they can´t be stubborn if they don´t have defense. And more equipment is involved in combat. Once you created the divisions I It is 1939 , Germany just popped Poland , I am going to put these into production and maybe add tank howitzers I have 7 full inf 10/ engineer sup , please let me know tips and if this is good or how to improve it. 1k, moves at an impressive speed 12 km/h and carries a huge amount of fuel for prolonged incursion Mainly asking because my tank divisions are 10 mediums, 5 motorized, engineer company and support artillery and i don't know if this is good or bad Archived post. Instead giving a bunch of infantry some AT will be much better. In real life it was a good tank division although there was more to it. 7/2 isn't necessary in 1939, always put anti-air in your divisions, ESPECIALLY in tank divisions, if you have red air and the enemy has hundreds of CAS in a battle, this tank will take massive losses a 20 width tank is NOT a tank, it is bullshit, in tank divisions, use Best Defensive Division Templates in HOI4. Usually if USSR goes tanks they will take 2 tanks out and put in 2 SPAA to shoot down German planes. upvotes I'm trying to create a good division for Germany on Barb, would this be good for a game against a player USSR 3. 360K subscribers in the hoi4 community. Your infantry is good. On this article, I will help you to make the best HOI4 division templates possible. It's usually 5% Mechanized is a nice upgrade to your divisions but more expensive so you need to take into account your industrial capabilities. gg/owb If you can't due to being banned, i'm not new (400h), but i'm not good at design. It also costs research, but saves you IC cost for the division. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2. Using other supports is probably a good idea if you can spare the A good infantry division for defense is a 10-0 division, which means that it has 10 infantry battalions, with support companies. So I just wanted to ask if someone can give me a good tank template for Germany, but unfortunately i don't have the no step back DLC Archived post. As far as light tanks go, bread and butter (imo): 4 light tanks, 2 light self-propelled artillery, 3 motorized. It all went down, lost slovakia and some parts of sudetenland in the south, but Held Germany and almost took Frankfurt, but then Bukharin lost to Estonia, Romania capitulated. - Adding early game armour. Reply reply Armor is Offensive line is 14-4s and motorized divisions. (9000 troops total ) Early war: AI until 1939 can be easily stomped by decent light armor divisions. This will improve the anti armor capability of the division in friendly plane rich areas. The game rewards good decisions, not good luck. Armor and speed are subjective, some just do 4 others 12, some find 8 to be a nice compromise, depends on what kind of infantry you wanna use. Mountaineer meta division (I had grand battleplan doctrine so stats are not as good as with supperior firepower) I've read that the German army only ever deployed 20 Not sure if because of my mod or not, but if you keep fighting against major nations after 44~45 you can expect large number of armored divisions. This guide works mainly with easy to reproduce screenshots and explains some alterations and compromises There is no single best combat width now, instead there are several effective combat widths to choose from. For 1940 tech, I am not a fan. Germany is especially good at this for light tank tech and factory efficiency right from the start + fascism manual justification. But this is barely 404K subscribers in the hoi4 community. Can you tell me a good tactic of getting France Best German blitzkrieg division template/tactic? So I'm not really new to HOI4(around 400 hours and have it since 2017), Hire Heinrich Himmler as your political advisor. Virtually all units have low hardness, so soft attack is more important 24 divisions to the italian border, build one supply hub to that one spot in the middle with bad supply. There are 10-0s (Wall Infantry), they are only really good for defence and should not be used for attacking but they are cheap. avnpb knaag pcxwrf cifcon jonj wxv czrr hjc jfat hruh